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Download Oblitus

Updated: Mar 25, 2020





















































About This Game Test your limits against a brutal and mysterious world as Parvus, a curious warrior with no memory and a heavy burden. Raise your spear and cast ancient spells as you battle hostile creatures and towering bosses in procedurally-generated 2D landscapes that are both beautiful and dangerous. Answer the call. Break the cycle. Change your destiny.Key Features: Intense difficulty to challenge even veteran gamers Explore four procedurally-generated realms that change each time you play Gorgeous 2D environments featuring dynamic lava/water, realistic lighting, and more Every playthrough is a unique experience with multiple endings to discover Spear-based combat requires both precision and agility Magic system with 22 unique enchantments Unsettling music and immersive sound design with a haunting and mysterious atmosphere From independent developer Connor Ullmann and Adult Swim Games a09c17d780 Title: OblitusGenre: Action, Adventure, IndieDeveloper:Connor UllmannPublisher:Adult Swim GamesRelease Date: 27 Feb, 2015 Download Oblitus Very fun game. If you plan on getting this maybe wait for an update that adds saves or checkpoints because at this point if you leave the game while playing, it delete progress. Should also add new powers and a gallery for the descripction of each power once unlocked, and also you have to have more combos to attack and defende and having a map.Need updates soon.. Edit: I'm not entirely sure what you people think procedurally generated means. The environement doesn't change. It's the same every single time. You guys don't think Souls games are procedurally generated, do you? It doesn't take 100 hours of playing a game to know whether or not it's generated randomly. Much like in Souls games, when I died and started at the beginning, I could retrace the exact same route I took previously. Nothing changed.----------------------THIS IS NOT A PROCEDURALLY GENERATED GAME, DESPITE WHAT A CERTAIN CURATOR MAY SAYOblitus feels very much like an early access title that will never receive any updates. While the game that exists is alright, there isn't much content, and there isn't much reason to come back for more once you've already played it.Oblitus starts you off in the middle of nowhere with only a spear. You can use the spear for melee attacks, or throw it at enemies and wait for it to respawn in your hands a couple of seconds later. The combat is alright, though collision detection is spotty. You can also jump and roll to evade enemy attacks.There is no procedural generation here. The only thing even remotely randomly generated is the powerups. Everything in the world remains the same once you die and respawn. Speaking of which. If you die at any point, you will be sent straight back to the menu. None of your progress is saved, and starting again will be just like the time you first started. If you pick up any of the 20 or so powerups in the game, they will be gone, and you'll have to pick them up again.There's about three or four bosses total, each varying in attacks and weaknesses. The bosses are pretty terrible, and will either repeat the same moveset over and over again, have a one-hit KO no matter your health or powerups, and\/or not even have an obvious weak spot at all.The game also focuses heavily on backtracking. So you will traverse through an area, pick up something that allows you to break walls, then traverse back through the area exploring areas previously unexplored. This would be great if not for the fact that the entire world is interconnected, and it's possible to fall from the very top, through several loading screens, back down to the bottom. At that point you're better off starting over again.The framerate is spotty. There's no resolution options. There's no v-sync options. There's no options really.It's a really frustrating game, because it looks like the artists made a good game, then whoever was responsible for the gameplay just kind of threw something together from another game, didn't finish, and called it good.You're buying an unfinished game.. This game is unfair. And I don't mean that in the good sense, like I'm saying it's hard and forces you to learn and adapt or anything. No, I mean this game is literally unfair. It kills you through things beyond your control. You can't really effectively heal, so each time you take damage you are stuck with it forever. When you die, you don't learn something so that next time you'll do better, you think "well I sure hope next time that boss doesn't prot those two attacks in a row like that 'cause its completely unavoidable." There are no checkpoints or permanent progression of any kind (that I've found; maybe those come later but I doubt it). Every time you die, you need to go through the whole game up till that point, and you need to do it all perfectly or you just die again. The best comparison I can make is that playing this game is like having to do a complete run through the entirety of N, and if you die on any level, you have to restart on level 1. Maybe you are into that; I am not. These designers learned all the wrong lessons from Dark Souls. Bonfires are there for a reason, and if you die in Dark Souls you only lose what you made a conscious decision to risk. You encouter an area, learn the area, master the area and then never have to return there again. Here it's like 'I sure hope you love the first 5 minutes of this game, cause that's what you will spend the vast majority of your time playing.'O, and anything you hear about this game being procedurally generated is a flat out lie. I dunno if I heard that from the devs or from some other source, but the game uses a static map. Certain powerups and occasionally npcs are found in randomized locations each run, but the map itself is constant.. Most of this game is great. The visuals, world\/level design, story seemed like it would shape up as I got further but a few things are severly lacking. Firstly there is no save game function. This means every time you want to play the game you're stuck starting from the begining with nothing. A design choice, sure. I get it. But the biggest problem with this design choice, my second major issue, is that the controls for mouse and keyboard are horrible. Its super cluncky, awkward and really holding me back from wanting to even play the game. Im not sure how the sheild is even supposed to function, sometimes it blocks other times enemies just walk right through it. So collisions come into effect here adding to the awkwardness of moving and combat. I found the most effective manner of engaging enemies is to just continuously jump over them while throwing your spear at them other wise you risk the collision failing you and taking a hit that you clearly blocked. Maybe if this receives an overhaul I will repurchase it but for now its refund worthy.. Hello, I was starting to write some feedbacks and I will present two of them, but as I continued writing, suddently the game had a misfortunate event and I will bedescribing it:The vine grabbing mehcanics feels limited and awkward.I should be able to freely manipulate my movement up and down while on a vine.Secondly, it would have been neet to have the possibility, mid-through a Long Run,to pause for a second and while pausing, browsing through the collectionof your current power-ups and maybe even rethink your fighting strategy(like for an example, the following boss or mob) and think of power-upcombo or tactic. Or even just to glare and measure by the number of power-ups,youre current run's progress or just have fun with staring at them.Also, The game happened to be a HUGE letdown as suddently I feel deep in the caves andwasn't able to get out at all. I was stuck in a huge massive ditch and exploredit all over just to find out that unfortunately, I had absolutely no way out.I explored the whole area maybe ten times to just make sure as I was havinga great succssesfull run, defeating one boss, exploring three different areas,Getting above ten power-ups, finding like more than five full health restoresand was being super proud of myself as this whole deal was my legitimly my first run ever.I'm upset about this ending, having to quit the game instead of dying by a great opponnet or boss fight. I'm currently unsure as to pick this game upagain, while before I even got thinking to myself 'I havn't enjoyed a gamethis much in quite some time'.

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